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zExporter

zExporter v001.001

A High-poly & Low-poly Exporter Tool

fo Surfacing Subdivision Workflow Assets

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Installing the Tool

extract the files < zExporter.zip > into your Maya scripts folder
     â†³ ex: Z:\Maya\2025\scripts

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Open the Maya Script Editor, and from there, open the script 

Within the Script Editor, select all the text (CTRL + A),

and click and drag into your shelf of choosing.

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When it asks what type to save it as, choose Python.
 

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Right click on the shelf icon.

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In the Shelf Editor window, click on the Shelves tab.

Under <Icon Name>, click on the folder icon.

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Navigate to where you extracted the script, and select the icon png (\zExporter\icons\zExportIcon.png) 

 

Great! now you’re ready to use the script ^^

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Before you Start

  • Make sure all geometry have unique names.

  • Be careful when using this tool on extremely dense meshes! Too much density may cause Maya to crash.

  • Save before using the tool. Subdividing geo may result in Maya using too much memory, and may crash your scene

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Workflow Steps

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Step​ 1

Set a path. This will be where the script exports your geo.

Step​ 2

Set the level of smoothing for the selected geometry.
Set the UV Boundary Smoothing option for the selected geometry.

Note: if exporting when none are set, the script will apply Maya default values
                 Smooth Lvl = 2       UV Smooth = Maya Catmull-Clark (3)

 

Step​ 3

Set a name for the export.
Set the desired file type for the export (  obj  / fbx  /  ma )   

Note: the script automatically adds a suffix of ‘_high’ to the high export
 

Step​ 4

Export your geo to the specified path.

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Sample Asset

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Check that each piece of geometry has a unique name.

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Click on the <Path> button to set a path for the exports.

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Select the geometry we want to export.

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Adjust <Smooth Lvl> by using the slider, or by typing a value. When done, click on the <Set> button.

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Adjust <UV Smooth> by selecting one from the drop down menu.

When done, click on the <Set> button.

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You can also set both at the same time by clicking on the <Set Both> button

Enter the filename we want the export to have.

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Select the desired export file type.

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Select the geometry to export.

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Click on <Export Low> to export the low poly mesh.

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Click on <Export High> to export the high poly mesh.

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High poly export

Low poly export

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Now when surfacing in Substance Painter and selecting the high poly export < knob_high.fbx >, match by name will work as expected!

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Tool Tips

You can preview how the smoothing level will look by using Smooth Mesh Preview (tap 3)

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You can check what each piece of geometry is tagged with by checking the Attribute Editor

​If you export without setting either <Smooth Lvl> or <UV Smooth>, it will apply the Maya default values, and export the high poly with those settings applied.

© 2026 by Jenise Ong. Made with Wix.com

© 2026 by Jenise Ong. Made with Wix.com

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